MazeCrusher is a kind of modern arcade game where you need to escape a trapping maze. On your way out you will encounter enemies trying to kill and keep you from deactivating the portal blocking totems.
The game is currently in early access and we are working on a level editor right now so you can create your own challenges and share them with the community.
The game is designed for Windows and rund on the steam deck quite nice. The next update will make steamdeck compatibility even better.
Arcade, Puzzle, Esacpe
In Early Access
The Story of Firesplash Entertainment
After about one and a half year of learning and development the project went live for a small group of about 100 beta users. It was kind of a great success. After the official release he soon had about 200 regular users. One should know that at this time the SciFi Text-BG genre is no longer a big and well-known genre. Most people started playing browsergames focussing more on graphics.
In 2010 the team got even invited by TwoPiTeam and Messe Leipzig to participate as communiuty/indie project as exhibitor at Games Convention Online in Leipzig. Unfortunately that was not a great success for us. We were going under between big titles next to us. We were able to raise our active users to about 300 over time though.
About one year later KDG was closed as user counts were constantly reducing. The time for Text-Based BGs was over.
In the next years a few game ideas came up but without a good team and to be honest without enough funds and knowledge it was not possible to begin developing it so we stashed the ideas.
A bad time began. No activity on Firesplash Entertainment for a few years…
IN december 2017 Alex discovered a cool game studio from Nuremberg – the Pixel Maniacs – on twitch. After watching a few talkshows theyx made, Alex got in contact with them. The talk to Ben – their CEO – offered him that in fact it is not that hard to get into game development “scene”. The business is very open to newcomers and you are able to start distributing your projects fairly easy so we decided to give it a try and participated in ludum dare 41 in April 2018.
During the contest we were live-streaming the whole development progress on twitch and had about 200 different chatters during the whole jam. The feedback and support was amazing! Of course Corn Wars was only the first project in a streak game jams. Jamming got a worthful resource to gain more skills and so it did not tak long until we started working on our first projects. Firesplash Entertainment is back!